AoeStats
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Lombardia

508677591Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 61m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malay · Brazil
1315
+18
🇩🇪 Saxons · Germany
1280
+20
🇹🇼 Tatars · Taiwan
1372
-19
🇹🇼 Varangians · Taiwan
1356
-19
Player eAPM Actions Feudal Castle Imperial Opening
56 3,464 9:33 23:38 38:28 ⚔ Scout Rush
45 2,757 9:39 21:10 33:58 ⚔ Scouts into Archers
44 2,732 12:14 18:47 41:04 ⛏ Fast Castle
32 1,954 9:54 20:39 35:17 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
42,975 33,144 30,535 5,550 112,204 134,256
49,360 18,451 17,365 940 86,116 97,472
27,815 29,888 14,525 1,710 73,938 73,589
34,470 22,077 12,830 4,355 73,732 76,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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