AoeStats
← FarWhistle86911

Nomad

509437943Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 102m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Danes · Finland
532
+19
🇫🇮 Saxons · Finland
530
+19
🇺🇸 Huns · United States
649
-20
🇺🇸 Poles · United States
561
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 5,006 18:21 30:21 59:14 ⚔ Fish Boom into M@A
32 3,284 15:02 28:31 53:07 ⚔ Fish Boom into Towers
20 2,025 14:35 22:37 53:08 ⛏ Fish Boom FC
15 1,574 16:43 24:26 44:33 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
29,530 38,925 20,495 10,100 99,050 108,713
22,855 26,460 19,240 4,075 72,630 78,924
25,005 19,969 13,800 4,090 62,864 66,540
10,180 16,470 3,285 2,170 32,105 33,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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