AoeStats
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MegaRandom

509510833Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 39m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1182
+15
🇺🇸 Vietnamese · United States
1169
+15
🇺🇸 Danes · United States
1118
+18
🇺🇸 Varangians · United States
1093
+19
🇨🇴 Mongols · Colombia
1233
-20
🇧🇷 Persians · Brazil
1156
-17
🇦🇷 Armenians · Argentina
1128
-16
🇨🇴 Italians · Colombia
1097
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,686 9:52 23:31 — ⚔ Archer Rush
39 1,545 10:38 23:06 — ⚔ Scout Rush
31 1,211 10:34 16:46 — ⛏ Fast Castle
28 1,105 11:21 15:34 — ⛏ Fast Castle
27 1,062 11:55 16:45 39:11 ⛏ Fast Castle
24 924 11:17 16:16 — ⛏ Fast Castle
21 817 11:05 18:38 —
20 780 11:01 16:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,310 7,960 4,295 1,050 25,615 30,503
8,990 9,295 3,280 750 22,315 24,976
10,565 6,266 4,070 200 21,101 23,902
10,015 4,030 4,975 200 19,220 20,414
7,650 7,975 1,850 1,400 18,875 20,741
8,585 4,623 1,040 850 15,098 19,010
6,900 4,680 2,405 750 14,735 19,213
4,040 4,883 2,020 750 11,693 14,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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