AoeStats
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Lombardia

509503654Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 63m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1076
+20
🇺🇸 Saxons · United States
1076
+20
🇺🇸 Poles · United States
1067
+21
🇨🇴 Malay · Colombia
1257
-24
🇧🇷 Saxons · Brazil
1146
-19
🇨🇴 Italians · Colombia
1115
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 2,551 10:23 16:19 39:17 ⛏ Fast Castle
36 2,263 11:48 16:15 45:34 ⛏ Fast Castle
35 2,192 12:06 16:22 37:49 ⛏ Fast Castle
31 1,945 9:55 17:17 37:52 ⚔ Archer Rush
23 1,456 12:29 24:32 40:03 ⚔ Scout Rush
17 1,057 10:58 22:49 49:01

Resources

Player Food Wood Gold Stone Spent Collected
34,005 32,909 23,700 4,925 95,539 104,146
36,715 13,041 22,940 3,210 75,906 77,617
39,775 23,069 7,140 3,995 73,979 75,676
22,000 32,130 12,925 3,830 70,885 83,030
25,440 20,971 10,810 4,675 61,896 71,838
17,195 15,610 13,105 2,800 48,710 48,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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