AoeStats
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Arena

510933571Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 41m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1067
+15
🇺🇸 Saxons · United States
1006
+18
🇨🇳 Franks · China
1137
-20
🇨🇳 Danes · China
956
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,813 10:30 14:17 41:10 ⛏ Fast Castle
42 1,750 11:04 15:39 33:34 ⚔ FC into Archers
20 822 10:53 18:45 37:48 ⛏ Fast Castle
19 815 10:30 14:43 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,220 20,750 10,165 1,630 52,765 58,671
12,075 10,265 2,080 1,700 26,120 36,591
11,385 10,040 3,445 1,005 25,875 28,038
6,975 5,110 4,500 1,300 17,885 20,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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