AoeStats
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Arabia

510662132Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 67m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1005
+18
🇺🇸 Varangians · United States
996
+18
🇮🇱 Malians · Israel
1095
-19
🇺🇸 Persians · United States
1007
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 3,680 9:40 21:26 42:41 ⚔ Skirmisher Rush
53 3,569 9:09 20:00 37:49 ⚔ Archer Rush
49 3,283 10:36 24:30 49:16 ⚔ Scout Rush
33 2,197 9:46 21:52 57:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,945 26,564 14,910 3,850 82,269 84,052
30,120 25,528 18,905 2,150 76,703 91,177
44,015 12,684 9,110 750 66,559 67,519
31,125 12,354 9,490 235 53,204 53,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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