AoeStats
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Arena

509997823Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 48m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1026
+15
🇨🇦 Malay · Canada
990
+17
🇺🇸 Danes · United States
1012
-16
🇺🇸 Saxons · United States
1004
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,230 10:12 15:04 35:24 ⛏ Fast Castle
40 1,938 13:09 17:24 33:41 ⛏ Fast Castle
34 1,649 10:40 16:38 34:33 ⛏ Fast Castle
25 1,197 9:30 17:09 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,100 20,090 17,640 4,350 76,180 87,758
31,080 19,185 15,630 3,500 69,395 74,890
14,410 19,760 14,500 2,800 51,470 56,846
23,020 11,815 8,870 1,515 45,220 48,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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