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Lombardia

510270442Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 64m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1271
+12
🇦🇺 Saxons · Australia
1264
+13
🇦🇷 Spanish · Argentina
1127
+18
🇳🇴 Varangians · Norway
1122
+18
🇭🇰 Spanish · Hong Kong SAR China
1227
-17
🇵🇰 Franks · Pakistan
1205
-16
🇷🇺 Slavs · Russia
1184
-15
🇨🇳 Britons · China
1116
-13
Player eAPM Actions Feudal Castle Imperial Opening
78 4,987 11:48 15:12 29:46 ⛏ Fast Castle
57 3,635 9:09 20:18 35:43 ⚔ Scout Rush
49 3,159 10:04 23:01 38:55 ⚔ Archer Rush
42 2,686 11:25 16:05 32:37 ⛏ Fast Castle
33 2,135 10:56 14:53 35:20 ⛏ Fast Castle
32 2,049 10:39 22:21 35:21 ⚔ Scout Rush
24 1,557 12:43 21:43 35:50
21 1,367 15:12 20:34 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,915 27,967 36,520 3,050 136,452 136,676
30,915 28,869 33,700 2,885 96,369 107,106
38,585 28,190 21,290 4,825 92,890 120,520
35,540 25,369 26,745 2,250 89,904 99,907
23,545 31,839 22,530 6,025 83,939 101,006
36,160 30,565 12,780 4,215 83,720 93,929
35,320 21,290 24,335 1,700 82,645 94,056
32,850 16,120 20,420 3,630 73,020 100,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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