AoeStats
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MegaRandom

509786562Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 44m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
1241
+15
🇦🇺 Saxons · Australia
1240
+15
🇦🇷 Varangians · Argentina
1226
-15
🇨🇱 Mongols · Chile
1224
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,947 9:19 20:13 37:06
42 1,885 9:46 17:31 35:05 ⛏ Fish Boom
41 1,854 9:44 22:06 — ⚔ Scout Rush
33 1,503 10:37 15:45 40:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,280 15,608 9,590 3,450 52,928 60,496
15,480 11,740 8,430 2,475 38,125 40,663
16,325 8,487 7,540 2,145 34,497 39,014
10,830 8,245 3,850 1,500 24,425 30,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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