AoeStats
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Arena

508990786Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 31m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Bohemians · Poland
1293
+11
🇦🇺 Turks · Australia
1261
+13
🇨🇿 Bengalis · Czechia
1258
+13
🇺🇸 Saxons · United States
1203
-13
🇺🇸 Varangians · United States
1184
-12
🇺🇸 Bohemians · United States
1176
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,351 10:11 14:04 28:33 ⛏ Fast Castle
39 1,202 8:46 13:39 — ⛏ Fast Castle
34 1,073 10:20 14:18 — ⛏ Fast Castle
28 857 10:49 14:49 — ⛏ Fast Castle
23 717 11:23 16:59 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,725 9,385 3,600 850 27,560 30,428
7,095 5,315 3,115 1,405 16,930 17,532
7,085 6,965 2,275 230 16,555 19,021
5,205 5,600 3,570 1,165 15,540 16,350
5,835 3,795 2,520 750 12,900 14,334
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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