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← Amauta

MegaRandom

510225015Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 55m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1390
+12
🇹🇼 Cumans · Taiwan
1377
+12
🇦🇷 Maya · Argentina
1342
+13
🇦🇷 Varangians · Argentina
1303
+15
🇺🇸 Vietnamese · United States
1418
-18
🇺🇸 Ethiopians · United States
1313
-14
🇺🇸 Danes · United States
1237
-11
🇺🇸 Persians · United States
1187
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 3,355 10:49 15:53 34:23 ⛏ Fish Boom FC
53 2,936 10:34 16:51 41:09 ⛏ Fish Boom FC
53 2,946 10:50 14:56 32:48 ⛏ Fast Castle
38 2,140 9:42 22:30 35:17 ⛏ Fish Boom into Galleys FC
37 2,079 10:11 15:25 42:55 ◆ FC into Fire Galleys
34 1,884 11:53 18:21 39:07 ⚔ Fish Boom FC into Archers
30 1,657 12:41 16:22 — ⛏ Fish Boom into Fire Galleys FC
27 1,498 9:46 23:04 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,600 13,825 25,125 1,500 92,050 110,429
26,795 23,862 15,335 6,865 72,857 79,952
25,755 28,420 8,615 1,735 64,525 69,124
18,325 19,908 10,815 5,770 54,818 58,899
17,470 18,179 12,305 2,770 50,724 67,311
20,960 17,744 5,870 2,310 46,884 47,159
7,000 10,275 9,630 665 27,570 29,253
10,515 10,816 1,875 1,925 25,131 26,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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