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Black Forest

509670014Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 58m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1062
+17
🇨🇳 Vietnamese · China
1061
+17
🇸🇬 Turks · Singapore
1000
+56
🇺🇸 Saxons · United States
1097
-18
🇭🇺 Saxons · Hungary
1065
-17
🇦🇷 Portuguese · Argentina
1059
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,852 14:01 18:06 31:05 ⛏ Fish Boom FC
41 2,372 14:28 21:44 29:34 ⛏ Fish Boom FC
26 1,489 12:18 15:52 22:18 ◆ FC into Fast Imp
25 1,472 12:21 18:41 30:38 ⛏ Fish Boom FC
23 1,326 12:38 17:27 32:10 ⛏ Fast Castle
14 796 13:15 19:08 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,005 30,268 23,995 1,600 90,868 103,879
29,035 35,542 23,205 2,370 90,152 98,943
33,690 31,673 18,870 3,445 87,678 109,325
31,490 31,230 12,110 2,050 76,880 115,613
15,045 21,545 10,860 1,710 49,160 53,717
11,325 15,760 13,870 3,275 44,230 59,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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