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Black Forest

509601818Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 62m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
745
+6
🇫🇷 Bulgarians · France
696
+7
🇩🇰 Varangians · Denmark
690
+7
🇹🇷 Turks · Türkiye
663
+8
🇳🇴 Franks · Norway
610
-11
🇹🇷 Britons · Türkiye
442
-6
🇲🇽 Sicilians · Mexico
423
-6
🇩🇪 Burgundians · Germany
407
-5
Player eAPM Actions Feudal Castle Imperial Opening
18 1,118 13:40 21:54 37:12 ⛏ Fast Castle
16 1,001 18:12 28:25 35:36 ⛏ Fast Castle
12 773 17:09 21:28 36:45 ⛏ Fast Castle
11 684 19:59 27:37 36:43 ⛏ Fast Castle
10 642 14:14 26:05 — ⛏ Fast Castle
10 648 11:29 24:40 41:07 ⛏ Fast Castle
10 658 13:34 27:21 47:34 ⛏ Fast Castle
8 483 11:41 33:18 53:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,870 15,890 20,320 5,285 76,365 91,983
23,260 15,492 15,115 3,075 56,942 86,522
16,020 17,130 17,435 3,400 53,985 62,370
13,480 23,877 9,390 2,375 49,122 72,861
17,635 9,465 9,655 2,850 39,605 69,424
17,715 10,155 5,145 1,145 34,160 38,756
11,125 8,855 3,750 2,010 25,740 29,217
7,200 7,618 1,650 1,195 17,663 63,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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