AoeStats
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Arena

508704886Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 36m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1393
+10
🇪🇸 Ethiopians · Spain
1386
+10
🇦🇷 Bohemians · Argentina
1237
+16
🇦🇷 Franks · Argentina
1158
+20
🇩🇪 Danes · Germany
1288
-16
🇬🇧 Japanese · United Kingdom
1277
-15
🇩🇪 Franks · Germany
1216
-13
🇨🇳 Magyars · China
1204
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,721 9:38 13:48 — ⛏ Fast Castle
45 1,660 9:50 13:37 — ⛏ Fast Castle
34 1,234 10:36 14:23 — ⛏ Fast Castle
28 1,038 11:15 15:10 29:20 ⛏ Fast Castle
28 1,048 10:23 14:06 31:43 ⛏ Fast Castle
27 998 10:39 20:16 33:36 ⛏ Fast Castle
25 936 11:21 15:37 28:48 ⛏ Fast Castle
21 785 11:21 15:12 33:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,800 13,500 9,135 1,700 42,135 45,323
13,750 10,445 4,050 1,600 29,845 30,820
10,410 6,420 2,570 1,735 21,135 26,744
10,045 4,970 5,320 100 20,435 24,691
7,545 6,780 3,100 755 18,180 20,394
7,850 5,815 1,680 200 15,545 26,938
3,855 4,020 3,735 2,705 14,315 15,832
3,620 3,589 550 1,805 9,564 9,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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