AoeStats
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MegaRandom

509766275Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 55m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1413
+8
1387
+9
🇨🇷 Georgians · Costa Rica
1346
+10
🇦🇷 Magyars · Argentina
1289
+12
🇹🇷 Celts · Türkiye
1246
-11
🇨🇴 Portuguese · Colombia
1244
-11
🇦🇷 Mongols · Argentina
1226
-10
🇺🇸 Varangians · United States
1136
-7
Player eAPM Actions Feudal Castle Imperial Opening
62 3,442 11:13 15:59 30:17 ⛏ Fast Castle
58 3,239 10:44 14:40 36:05 ⛏ Fast Castle
41 2,268 12:12 19:29 35:25 ⚔ Archer Rush
40 2,215 10:27 16:29 31:42 ⛏ Fast Castle
35 1,939 10:41 14:59 30:47 ⛏ Fast Castle
34 1,910 10:25 18:00 33:48 ⛏ Fast Castle
27 1,509 11:36 15:55 36:06 ⛏ Fast Castle
25 1,388 12:35 16:30 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,355 23,155 22,085 3,000 81,595 93,156
23,255 32,945 17,000 6,465 79,665 81,558
30,905 21,745 22,515 2,350 77,515 90,877
32,630 18,265 14,520 4,230 69,645 87,708
19,125 23,840 19,865 5,010 67,840 99,168
19,220 28,465 13,640 5,660 66,985 82,141
25,670 15,350 9,830 7,670 58,520 62,185
15,125 17,090 8,745 2,910 43,870 52,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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