AoeStats
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MegaRandom

509035103Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 43m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1311
+10
🇦🇺 Tatars · Australia
1220
+14
🇨🇱 Franks · Chile
1135
+17
🇧🇷 Varangians · Brazil
1085
+20
🇨🇴 Spanish · Colombia
1209
-17
🇺🇸 Britons · United States
1206
-16
🇲🇽 Danes · Mexico
1187
-16
🇦🇷 Portuguese · Argentina
1085
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,396 12:02 15:39 36:58 ⛏ Fast Castle
34 1,463 12:03 17:52 41:01 ⛏ Fish Boom FC
32 1,391 12:52 16:59 37:09 ⚔ Fish Boom FC into Scouts
29 1,240 11:31 16:45 34:30 ⚔ Fish Boom into Drush FC
24 1,040 12:19 16:30 32:03 ⛏ Fish Boom FC
17 752 11:19 22:34 34:04 ⛏ Fish Boom FC
13 572 13:05 17:49 33:13 ⛏ Fish Boom FC
5 212 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,935 23,927 18,685 2,750 58,297 59,810
21,700 12,215 13,770 3,450 51,135 57,906
18,720 16,625 9,540 2,900 47,785 52,282
17,850 16,184 9,200 100 43,334 47,845
14,745 16,083 9,495 3,000 43,323 45,580
18,370 11,981 7,705 3,450 41,506 45,155
12,595 15,215 5,260 4,950 38,020 40,505
950 1,300 50 0 2,300 2,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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