AoeStats
← opalmab30

Pilgrims

509028637Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 56m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1122
+13
🇺🇸 Varangians · United States
1100
+14
🇨🇴 Celts · Colombia
1089
-14
🇨🇴 Saxons · Colombia
1035
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,722 11:04 21:15 39:17 ⛏ Fish Boom FC
29 1,622 11:29 18:08 24:33 ⛏ Fish Boom FC into Fast Imp
27 1,513 12:54 24:57 48:35 ⛏ Fish Boom into Galleys into Fire Galleys FC
16 881 15:29 19:28 37:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,115 21,035 10,370 2,175 53,695 58,013
19,750 19,764 9,265 1,060 49,839 50,989
23,415 12,399 8,850 4,465 49,129 55,881
10,940 13,065 5,000 3,315 32,320 37,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.