AoeStats
← Clueless Clown

MegaRandom

510196736Analyzed
2v2 RM · 22h ago on Sep 29, 2026· 48m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Japanese · Norway
1029
+13
🇺🇸 Jurchens · United States
996
+15
🇨🇦 Cumans · Canada
969
-14
🇨🇭 Danes · Switzerland
963
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,549 9:04 13:20 34:21 ⛏ Fast Castle
29 1,391 10:00 25:44 46:23 ⚔ M@A Rush
23 1,113 9:34 16:37 32:21 ⛏ Fast Castle
16 775 11:08 17:42 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,165 14,427 10,820 2,840 52,252 56,897
19,130 18,695 7,935 3,105 48,865 65,941
18,830 7,796 8,020 1,160 35,806 43,366
8,580 8,356 3,395 2,150 22,481 25,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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