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Black Forest

509412298Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 59m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1066
+14
🇧🇷 Bengalis · Brazil
1051
+15
🇬🇧 Khmer · United Kingdom
1040
+15
🇨🇿 Jurchens · Czechia
967
+19
🇺🇸 Saxons · United States
1029
-16
🇹🇼 Danes · Taiwan
1026
-16
🇨🇿 Maya · Czechia
1022
-16
🇹🇼 Persians · Taiwan
1021
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,396 11:07 16:44 32:24 ⛏ Fast Castle
26 1,546 10:39 14:29 28:50 ⛏ Fast Castle
24 1,426 11:04 14:55 28:12 ⛏ Fast Castle
23 1,376 11:39 17:50 34:24 ⛏ Fast Castle
22 1,317 11:35 15:38 33:41 ⛏ Fast Castle
21 1,257 13:50 20:43 34:48 ⛏ Fast Castle
21 1,272 11:34 16:32 31:36 ⛏ Fast Castle
18 1,092 12:58 21:40 36:48 ⚔ Towers FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
40,105 33,820 29,915 5,545 109,385 128,949
36,730 29,045 32,410 4,310 102,495 107,561
40,660 23,686 21,845 3,695 89,886 105,786
27,675 29,475 12,925 1,925 72,000 86,877
30,620 19,620 15,625 3,780 69,645 101,660
27,960 19,194 17,830 3,130 68,114 74,308
19,435 26,574 14,550 3,045 63,604 70,182
19,435 13,411 11,770 2,825 47,441 54,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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