AoeStats
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Black Forest

508547569Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 4m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1110
+17
🇺🇸 Magyars · United States
1095
+18
🇨🇱 Aztecs · Chile
1161
-19
🇺🇸 Saxons · United States
1108
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 232 — — —
26 108 — — —
20 83 — — —
15 63 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 202 50 0 702 562
300 167 0 0 467 408
300 0 50 0 350 328
150 180 0 0 330 157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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