MegaRandom
506559681Analyzed2v2 RM
·
18d ago on Sep 14, 2026·
38m 3s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 149,466 analysed team-game players on MegaRandom.
casper4405
C
Feudal Age
9:39
vs 11:14
top 14%
Castle Age
28:30
vs 20:18
btm 5%
Imperial Age
—
vs 37:21
btm 0%
eAPM
19
vs 28
btm 27%
First military
12:57
vs 14:32
top 38%
▲
Fast Feudal Age at 9:39 — faster than 86% of analysed players on MegaRandom
▼
Slow Castle Age at 28:30 — slower than 95% of analysed players on MegaRandom
▼
Town centers idle 7:25 of the first 28:30 — keep villagers queued
Clueless Clown
A
Feudal Age
10:32
vs 11:14
top 32%
Castle Age
14:05
vs 20:18
top 2%
Imperial Age
—
vs 37:21
btm 0%
eAPM
22
vs 28
btm 34%
First military
14:08
vs 14:32
top 47%
▲
Fast Castle Age at 14:05 — faster than 98% of analysed players on MegaRandom
▲
Town centers almost never idle — 5s across the first 14:05
[ESTG] Daupoch
B
Feudal Age
10:07
vs 11:14
top 23%
Castle Age
28:18
vs 20:18
btm 5%
Imperial Age
33:59
vs 37:21
top 25%
eAPM
24
vs 28
btm 41%
First military
10:38
vs 14:32
top 16%
▲
Fast Feudal Age at 10:07 — faster than 77% of analysed players on MegaRandom
▼
Slow Castle Age at 28:18 — slower than 95% of analysed players on MegaRandom
▲
Fast Imperial Age at 33:59 — faster than 75% of analysed players on MegaRandom
▲
Early military at 10:38 (Militia) — earlier than 84% of analysed players on MegaRandom
Roy DeMeo
B
Feudal Age
9:06
vs 11:14
top 6%
Castle Age
24:55
vs 20:18
btm 15%
Imperial Age
—
vs 37:21
btm 0%
eAPM
37
vs 28
top 30%
First military
9:56
vs 14:32
top 9%
▲
Fast Feudal Age at 9:06 — faster than 94% of analysed players on MegaRandom
▼
Slow Castle Age at 24:55 — slower than 85% of analysed players on MegaRandom
▲
Early military at 9:56 (Archer) — earlier than 91% of analysed players on MegaRandom
▲
Town centers almost never idle — 1s across the first 24:55