AoeStats
← Clueless Clown

MegaRandom

506559681Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 38m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1080
+15
🇦🇷 Mongols · Argentina
1069
+15
🇺🇸 Jurchens · United States
1071
-15
🇺🇸 Hindustanis · United States
1043
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,404 9:06 24:55 — ⚔ Archer Rush
24 903 10:07 28:18 33:59 ⚔ Skirms into Fast Imp
22 846 10:32 14:05 — ⛏ Fast Castle
19 729 9:39 28:30 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,195 8,149 3,275 750 23,369 24,293
6,145 8,990 5,605 1,300 22,040 23,859
6,110 6,094 3,885 1,230 17,319 19,246
6,495 8,073 2,215 425 17,208 18,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.