AoeStats
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Hill Fort

505333912Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 23m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1219
+12
🇺🇸 Jurchens · United States
1061
+17
🇳🇴 Lithuanians · Norway
1125
-15
🇺🇸 Burgundians · United States
1101
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,032 10:33 16:29 — ⛏ Fast Castle
36 843 10:56 16:42 — ⛏ Fast Castle
29 670 10:11 16:11 — ⛏ Fast Castle
24 548 10:05 14:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,775 3,875 450 200 9,300 9,889
3,975 3,210 1,330 100 8,615 8,877
4,025 2,583 965 655 8,228 8,758
3,650 3,175 655 0 7,480 8,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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