AoeStats
← Clueless Clown

MegaRandom

505028063Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 26m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
1071
+15
🇺🇸 Jurchens · United States
1011
+17
🇮🇹 Romans · Italy
1050
-16
🇮🇪 Burmese · Ireland
1041
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 987 13:48 20:20 — ⛏ Fast Castle
25 684 10:32 14:33 — ⛏ Fast Castle
21 569 13:31 18:05 — ⚔ Fish Boom FC into Scouts
16 439 13:30 20:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,725 5,470 1,045 100 12,340 14,730
4,700 4,995 1,870 225 11,790 12,368
5,820 3,890 375 785 10,870 14,443
4,545 3,327 775 150 8,797 9,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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