AoeStats
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MegaRandom

509983843Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 64m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1121
+14
🇲🇽 Maya · Mexico
1085
+15
🇵🇱 Danes · Poland
1078
-15
🇵🇪 Ethiopians · Peru
1062
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,614 11:31 17:33 42:19 ⚔ FC into Archers
37 2,399 9:47 29:06 46:50 ⚔ Scout Rush
36 2,350 11:05 15:55 56:52 ⛏ Fast Castle
28 1,805 10:29 19:44 43:09 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,295 22,456 15,365 3,650 58,766 62,802
27,500 17,381 9,480 2,000 56,361 64,138
19,360 15,700 17,805 750 53,615 68,128
21,755 11,838 7,780 3,755 45,128 52,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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