AoeStats
← Merryweather

MegaRandom

510655596Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 36m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
702
+22
🇨🇴 Romans · Colombia
686
+22
🇺🇸 Goths · United States
908
-89
🇺🇸 Goths · United States
760
-19
Player eAPM Actions Feudal Castle Imperial Opening
41 1,500 12:42 24:39 — ⚔ M@A Rush
21 756 11:29 22:59 — ⛏ Fish Boom
19 709 10:51 21:19 — ⛏ Fast Castle
12 438 19:26 24:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,555 9,565 4,095 325 22,540 28,119
8,500 6,430 3,060 200 18,190 21,889
5,330 8,165 2,435 1,425 17,355 18,364
4,275 3,230 410 100 8,015 9,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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