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Arena

510486912Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 43m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saracens · India
1370
+16
🇰🇼 Georgians · Kuwait
1332
+17
🇫🇮 Bohemians · Finland
1320
+18
🇨🇴 Mongols · Colombia
1292
+18
🇨🇳 Celts · China
1403
-19
🇨🇳 Danes · China
1358
-17
🇨🇳 Varangians · China
1356
-17
🇨🇳 Spanish · China
1330
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,204 9:37 13:23 30:21 ⛏ Fast Castle
47 2,068 12:05 15:57 31:13 ⛏ Fast Castle
46 2,022 10:44 14:48 29:02 ⛏ Fast Castle
44 1,944 9:59 13:56 27:32 ⛏ Fast Castle
44 1,934 8:55 14:11 33:48 ⛏ Fast Castle
38 1,659 10:42 14:58 30:25 ⛏ Fast Castle
34 1,491 9:12 14:14 26:03 ⛏ Fast Castle
30 1,329 10:40 14:35 31:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,180 28,205 16,660 1,800 69,845 82,122
20,260 19,135 14,585 2,250 56,230 60,621
24,000 9,115 12,215 2,900 48,230 53,754
17,220 13,455 14,105 2,050 46,830 53,915
22,825 11,190 8,490 3,320 45,825 57,092
15,595 15,130 7,910 1,785 40,420 44,889
18,845 7,318 13,320 755 40,238 43,180
12,810 10,625 4,015 950 28,400 32,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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