AoeStats
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Pilgrims

508608445Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 20m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1577
+12
🇦🇷 Britons · Argentina
1569
+12
🇩🇴 Dravidians · Dominican Republic
1550
+13
🇹🇷 Varangians · Türkiye
1544
+13
1530
-14
🇯🇵 Saxons · Japan
1517
-13
🇭🇰 Byzantines · Hong Kong SAR China
1491
-13
🇹🇼 Armenians · Taiwan
1422
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 1,071 10:06 16:08 — ⛏ Fish Boom FC
51 1,048 13:24 17:54 — ⚔ Fish Boom into M@A FC into Fire Galleys
42 858 11:31 15:43 — ⛏ Fish Boom into Galleys FC
40 823 11:10 17:32 — ⚔ Fish Boom into M@A
39 796 11:31 20:16 — ⛏ Fish Boom into Fire Galleys FC
35 711 11:59 15:39 — ⛏ Fish Boom FC
29 588 12:23 16:08 — ⛏ Fish Boom into Fire Galleys FC into Galleys
27 551 10:27 15:13 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,035 6,460 1,250 300 12,045 13,493
3,975 6,331 1,550 105 11,961 12,057
3,700 5,125 1,420 100 10,345 12,733
3,690 4,539 1,740 190 10,159 9,930
3,700 4,925 1,135 100 9,860 9,888
4,425 4,179 575 200 9,379 9,543
3,225 3,418 1,330 230 8,203 7,654
3,260 4,062 765 100 8,187 9,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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