AoeStats
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Baltic

510595822Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 44m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
49 2,161 10:19 18:36 33:04 ⛏ Fish Boom FC
43 1,898 11:43 22:18 — ⚔ Scout Rush
42 1,852 10:46 20:07 41:48 ⛏ Fish Boom into Fire Galleys FC
39 1,702 14:38 28:03 — ⚔ M@A Rush
38 1,664 10:56 17:44 39:45 ⛏ Fast Castle
32 1,430 10:38 27:20 — ⚔ Fish Boom into M@A into Galleys into Archers
23 1,029 10:02 21:09 38:20 ⚔ Scout Rush
15 653 9:57 25:50 40:20 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,695 26,141 11,910 2,510 62,256 71,898
18,705 15,145 11,030 950 45,830 50,798
17,280 10,965 14,085 200 42,530 45,686
10,675 12,728 10,205 1,600 35,208 40,283
10,980 12,666 3,355 1,590 28,591 29,925
13,005 10,221 3,510 1,175 27,911 30,458
13,170 7,817 5,320 1,200 27,507 32,888
10,390 9,985 4,575 205 25,155 30,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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