AoeStats
← [ Wildpigs ] Mighty MOSE

Arena

510166033Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 58m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1296
+13
🇧🇷 Mongols · Brazil
1218
+16
🇧🇷 Varangians · Brazil
1188
+17
🇪🇸 Slavs · Spain
1091
+20
🇲🇽 Saxons · Mexico
1282
-19
🇲🇽 Cumans · Mexico
1216
-17
🇦🇷 Byzantines · Argentina
1213
-17
🇲🇽 Armenians · Mexico
1130
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,318 11:07 14:58 32:44 ⛏ Fast Castle
41 2,426 8:41 16:24 29:04 ⛏ Fast Castle
39 2,299 10:25 15:02 40:22 ⛏ Fast Castle
35 2,023 10:08 15:40 36:45 ⛏ Fast Castle
31 1,818 8:47 11:39 34:19 ⛏ Fast Castle
30 1,729 10:56 20:39 39:25 ⛏ Fast Castle
25 1,448 10:19 22:58 39:59
19 1,113 9:27 25:58 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,810 27,289 23,465 5,140 92,704 100,518
32,275 19,518 20,415 4,350 76,558 97,075
27,130 21,825 14,625 3,350 66,930 69,290
28,505 14,410 18,130 2,950 63,995 79,120
23,915 16,395 8,120 1,495 49,925 52,810
22,030 19,840 4,780 2,870 49,520 79,744
19,470 12,655 8,205 850 41,180 49,914
8,500 9,680 3,850 985 23,015 32,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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