AoeStats
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Arena

509136134Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 47m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
999
+17
🇳🇱 Portuguese · Netherlands
972
+19
🇷🇺 Varangians · Russia
1030
-18
🇷🇺 Saxons · Russia
1030
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,201 10:13 16:21 29:35 ⚔ FC into Archers
42 2,020 10:20 13:42 27:32 ⛏ Fast Castle
19 921 11:48 16:23 29:11 ⛏ Fast Castle
18 872 10:34 16:48 30:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,920 25,430 12,055 2,750 67,155 85,603
19,005 16,900 12,205 2,200 50,310 60,600
13,070 19,305 12,120 2,950 47,445 53,371
15,360 7,300 9,835 2,050 34,545 40,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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