AoeStats
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Arena

509203446Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 53m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Sicilians · Colombia
1320
+13
🇦🇷 Varangians · Argentina
1290
+14
🇧🇪 Portuguese · Belgium
1158
+20
🇨🇦 Italians · Canada
1145
+20
🇩🇪 Poles · Germany
1276
-18
🇹🇷 Magyars · Türkiye
1248
-17
🇹🇷 Portuguese · Türkiye
1229
-16
🇬🇧 Danes · United Kingdom
1222
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,360 10:54 15:08 33:17 ⛏ Fast Castle
38 2,031 10:47 14:47 29:45 ⛏ Fast Castle
37 2,000 10:56 17:31 30:17 ⛏ Fast Castle
37 2,009 10:08 14:01 28:34 ⛏ Fast Castle
28 1,510 10:13 15:01 28:08 ⛏ Fast Castle
28 1,514 9:59 15:21 27:50 ⛏ Fast Castle
26 1,419 11:45 16:48 30:31 ⚔ FC into Scouts
23 1,229 12:10 16:48 26:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,505 17,220 21,940 2,900 107,565 123,812
42,620 22,291 23,955 4,850 93,716 101,929
33,970 36,565 19,105 3,450 93,090 98,059
10,825 40,075 33,235 5,000 89,135 98,031
26,355 38,060 17,440 1,970 83,825 85,226
30,745 25,595 15,540 5,125 77,005 90,515
24,750 17,698 19,825 3,100 65,373 66,549
15,695 11,915 9,780 2,160 39,550 48,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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