AoeStats
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Nomad

510036276Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 49m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saxons · Switzerland
1141
+14
🇦🇺 Vikings · Australia
1076
+17
🇲🇽 Malay · Mexico
1060
+18
🇺🇸 Saxons · United States
1144
-18
🇺🇸 Varangians · United States
1100
-16
🇺🇸 Saracens · United States
1059
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,520 15:00 19:14 35:22 ⛏ Fish Boom FC
21 1,044 12:52 17:08 40:58 ⛏ Fish Boom FC
19 965 15:43 20:00 31:19 ⛏ Fish Boom FC
18 918 15:38 26:47 41:39 ⛏ Fast Castle
15 741 16:02 20:51 36:36 ⛏ Fish Boom FC
13 636 16:11 23:16 40:12 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
30,245 14,705 15,385 4,325 64,660 81,960
18,670 15,775 7,435 3,575 45,455 49,226
10,145 17,679 13,485 2,010 43,319 50,957
17,400 13,982 6,545 1,525 39,452 43,541
14,035 9,370 8,690 2,450 34,545 38,223
13,575 11,845 4,080 1,800 31,300 36,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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