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MegaRandom

510032589Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 44m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1129
+15
🇺🇸 Varangians · United States
1083
+17
🇺🇸 Portuguese · United States
1039
+20
🇵🇪 Malians · Peru
1142
-18
🇹🇼 Bohemians · Taiwan
1102
-17
🇺🇸 Spanish · United States
1093
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 2,609 10:12 20:15 — ⚔ Archer Rush
51 2,278 10:02 23:49 39:04 ⚔ Archer Rush
31 1,386 9:46 20:40 —
17 747 11:20 18:22 37:25 ⚔ FC into Skirms
17 763 12:23 21:03 — ⚔ Archer Rush
12 550 11:43 27:18 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,375 9,831 5,760 1,615 28,581 31,692
11,200 10,276 3,530 915 25,921 32,796
12,060 7,840 2,860 2,800 25,560 27,587
9,275 9,843 2,295 3,475 24,888 27,688
8,510 5,299 2,320 950 17,079 18,044
4,125 3,155 1,285 0 8,565 10,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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