AoeStats
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Baltic

510341719Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 47m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1154
+15
🇪🇸 Lithuanians · Spain
1133
+15
🇷🇺 Italians · Russia
1127
-15
🇷🇺 Danes · Russia
1126
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,921 11:13 18:06 41:29 ⛏ Fish Boom FC
31 1,499 10:50 23:00 41:45 ⚔ Fish Boom into Galleys into Fire Galleys into Archers
23 1,121 12:22 19:36 43:42 ⛏ Fish Boom FC
15 726 12:45 23:13 36:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,205 10,382 11,395 2,700 42,682 45,163
11,105 15,677 7,185 2,700 36,667 38,268
13,740 11,050 5,575 1,600 31,965 34,489
10,450 9,610 4,510 1,800 26,370 33,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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