AoeStats
← Rage of Khorne

Arena

510651580Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 48m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Chinese · Colombia
1023
+14
🇨🇴 Cumans · Colombia
1009
+28
🇨🇳 Burgundians · China
939
+17
🇨🇴 Turks · Colombia
750
+45
🇺🇸 Saxons · United States
997
-18
🇨🇦 Danes · Canada
981
-18
🇺🇸 Teutons · United States
978
-18
🇳🇿 Vietnamese · New Zealand
919
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,696 11:13 14:55 27:58 ⛏ Fast Castle
42 2,043 9:45 22:15 33:01 ⚔ Archer Rush
40 1,918 10:54 31:31 42:19
35 1,693 11:51 15:52 28:54 ⛏ Fast Castle
25 1,200 11:52 16:37 35:14 ⛏ Fast Castle
25 1,220 10:34 18:59 42:18 ⛏ Fast Castle
23 1,120 11:04 24:45 —
22 1,054 10:56 14:50 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,360 24,373 17,750 1,900 81,383 84,601
29,115 15,805 21,940 5,000 71,860 84,543
26,330 18,625 9,720 2,160 56,835 67,256
16,910 16,870 11,095 2,250 47,125 53,972
17,180 18,375 6,955 1,250 43,760 47,982
17,880 10,570 9,865 2,450 40,765 60,057
16,880 9,253 12,020 2,150 40,303 44,900
5,715 5,831 1,090 1,570 14,206 14,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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