AoeStats
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Arena

510181803Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 43m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Varangians · Türkiye
1195
+18
🇦🇷 Burgundians · Argentina
1194
+18
🇧🇷 Franks · Brazil
1172
+19
🇧🇷 Celts · Brazil
1145
+20
🇹🇷 Danes · Türkiye
1367
-24
🇹🇷 Khmer · Türkiye
1283
-21
1234
-19
🇹🇷 Malay · Türkiye
1039
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,682 11:48 15:35 — ⛏ Fast Castle
35 1,540 10:38 14:40 27:54 ⛏ Fast Castle
33 1,419 11:03 15:48 28:25 ⛏ Fast Castle
28 1,203 10:17 14:09 30:42 ⛏ Fast Castle
25 1,101 10:56 15:13 28:33 ⛏ Fast Castle
21 894 10:51 14:47 28:14 ⛏ Fast Castle
21 931 11:14 15:06 31:14 ⛏ Fast Castle
19 827 10:51 14:28 37:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,390 12,665 18,720 2,150 59,925 62,967
21,790 21,755 8,265 2,150 53,960 64,420
25,675 10,550 12,760 1,600 50,585 57,159
21,980 10,455 9,710 1,380 43,525 46,221
21,480 11,800 6,260 1,240 40,780 43,516
19,240 13,345 5,025 3,000 40,610 48,391
12,900 13,690 3,785 1,700 32,075 39,373
15,890 8,945 6,095 850 31,780 34,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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