AoeStats
← Zuvela

African Clearing

510730906Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 44m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Saxons · Japan
1360
+15
🇭🇰 Italians · Hong Kong SAR China
1352
+15
🇹🇼 Varangians · Taiwan
1327
+16
🇨🇳 Huns · China
1324
+16
🇨🇳 Mongols · China
1402
-18
🇺🇸 Huns · United States
1337
-15
🇦🇺 Romans · Australia
1310
-15
🇯🇵 Varangians · Japan
1290
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,985 13:46 17:57 35:16 ⛏ Fast Castle
41 1,844 12:09 24:39 41:26 ⚔ Archer Rush
40 1,794 13:25 17:37 39:56 ⛏ Fast Castle
34 1,507 13:27 17:51 39:47 ⛏ Fast Castle
28 1,253 14:31 29:05 38:33 ⚔ Scout Rush
28 1,244 12:41 20:55 42:53 ⚔ M@A FC
22 970 13:40 18:54 37:16 ⛏ Fast Castle
20 896 11:53 — — ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
16,445 14,274 7,850 2,405 40,974 42,446
18,180 11,330 7,430 1,965 38,905 41,082
18,145 12,439 6,335 1,150 38,069 38,617
17,280 11,722 5,430 2,285 36,717 37,165
12,525 11,525 5,215 2,900 32,165 34,080
12,055 11,086 7,290 1,050 31,481 35,924
12,045 9,867 5,420 950 28,282 30,676
3,615 2,445 100 475 6,635 6,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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