AoeStats
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Nomad

509637581Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 30m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1324
+13
🇺🇸 Saxons · United States
1277
+15
🇩🇪 Varangians · Germany
1263
-14
1263
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,475 14:52 19:17 — ⛏ Fish Boom FC
44 1,337 13:40 18:17 — ⛏ Fish Boom FC
25 774 11:21 20:40 — ⛏ Fish Boom
24 733 14:01 27:04 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,265 6,899 2,295 525 17,984 19,020
7,925 5,535 2,740 950 17,150 17,607
4,975 6,814 1,835 1,400 15,024 14,361
4,945 4,195 805 950 10,895 11,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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