AoeStats
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Oasis

509846242Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 54m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
1470
+9
🇦🇺 Varangians · Australia
1178
+20
🇦🇺 Ethiopians · Australia
1177
+19
🇦🇷 Ethiopians · Argentina
1352
-19
🇩🇪 Persians · Germany
1250
-15
🇹🇷 Franks · Türkiye
1237
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,798 9:52 24:10 42:26 ⚔ Scout Rush
44 2,436 9:00 22:26 36:33 ⚔ Archer Rush
33 1,823 9:28 16:49 41:13 ⛏ Fast Castle
31 1,727 11:18 20:38 41:01 ⚔ Scout Rush
18 1,012 10:20 18:48 39:39 ⛏ Fast Castle
17 946 13:47 28:00 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
36,310 12,951 15,660 5,625 70,546 82,556
23,030 13,850 15,225 1,050 53,155 64,293
22,955 14,365 9,840 2,665 49,825 53,046
16,635 17,393 11,585 3,105 48,718 61,388
11,850 9,476 3,795 625 25,746 28,064
7,760 8,246 2,155 550 18,711 20,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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