AoeStats
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Oasis

509838933Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 71m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1355
+14
🇻🇳 Chinese · Vietnam
1273
+17
🇻🇳 Poles · Vietnam
1219
+20
🇦🇺 Varangians · Australia
1516
-25
🇦🇺 Saxons · Australia
1201
-13
🇦🇺 Italians · Australia
1200
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 4,157 9:08 20:35 37:45
50 3,612 9:15 20:50 35:42
44 3,159 9:59 22:09 36:20 ⚔ Scout Rush
40 2,888 9:37 23:18 39:24 ⚔ Scout Rush
36 2,562 9:38 20:51 31:46 ⚔ Scout Rush
19 1,380 10:03 18:06 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,800 15,373 39,015 4,160 128,348 135,573
63,515 19,439 39,345 3,135 125,434 134,004
N
31,800 34,681 19,400 1,735 87,616 95,438
27,355 28,455 19,115 5,555 80,480 83,993
26,835 28,197 5,555 2,630 63,217 66,356
21,785 23,562 13,585 2,350 61,282 63,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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