AoeStats
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Arabia

508589719Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 35m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1064
+16
🇵🇪 Ethiopians · Peru
1063
+16
🇵🇪 Vietnamese · Peru
977
+20
🇺🇸 Varangians · United States
1103
-19
🇺🇸 Danes · United States
1061
-17
🇺🇸 Mongols · United States
1038
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,628 7:28 20:44 — ⚔ Scout Rush
31 1,095 11:33 25:55 — ⚔ Drush into Scouts
30 1,067 10:13 23:38 — ⚔ Archer Rush
25 911 10:02 23:01 — ⚔ Archer Rush
20 715 10:36 14:37 — ⛏ Fast Castle
16 579 9:06 15:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,065 7,086 4,585 200 23,936 26,922
9,825 7,440 3,295 1,050 21,610 28,991
7,545 8,489 1,395 325 17,754 19,721
8,670 5,647 2,120 510 16,947 17,997
6,295 5,820 3,130 1,530 16,775 17,713
3,200 3,490 400 1,790 8,880 9,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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