AoeStats
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Arabian Desert

510654283Analyzed
1v1 RM · 14h ago on Oct 2, 2026· 57m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1370
+18
🇺🇸 Danes · United States
1413
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 3,685 8:40 21:09 39:32 ⚔ Archers into Skirms
52 2,956 10:17 24:08 42:04 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,420 24,236 17,350 3,500 76,506 78,804
25,090 18,806 11,945 1,725 57,566 63,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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