AoeStats
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Arena

509194211Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 68m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
537
+11
🇶🇦 Romans · Qatar
457
+14
🇬🇧 Sicilians · United Kingdom
379
+17
🇬🇧 Teutons · United Kingdom
489
-17
🇺🇸 Saxons · United States
446
-15
🇻🇪 Celts · Venezuela
297
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 1,348 9:40 21:31 41:36 ⚔ Tower Rush
17 1,137 13:29 34:24 64:57 ⚔ Scout Rush
17 1,135 13:41 20:22 33:29 ⛏ Fast Castle
12 822 14:24 49:49 — ⚔ Tower Rush
11 768 13:43 22:53 41:07 ⛏ Fast Castle
6 430 12:23 28:42 45:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,505 34,650 23,295 1,390 86,840 121,254
13,635 29,395 19,460 2,800 65,290 72,947
18,165 16,795 12,320 4,900 52,180 66,331
19,220 11,835 7,615 4,515 43,185 45,547
18,510 10,105 7,945 1,885 38,445 42,227
12,520 9,505 7,180 1,755 30,960 35,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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