AoeStats
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Oasis

509587710Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 53m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1354
+11
🇹🇼 Danes · Taiwan
1249
+15
🇻🇳 Burgundians · Vietnam
1245
-13
🇩🇪 Mongols · Germany
1229
-13
Player eAPM Actions Feudal Castle Imperial Opening
83 4,421 8:38 19:14 34:45 ⚔ Scout Rush
54 2,853 9:32 19:38 33:09 ⛏ Fast Castle
38 2,003 10:13 24:05 37:42 ⚔ Scout Rush
34 1,798 11:12 19:42 30:41 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
48,075 34,978 31,575 3,810 118,438 121,150
39,200 33,334 21,510 4,615 98,659 103,362
40,330 26,343 25,080 3,090 94,843 97,672
29,975 22,138 15,520 2,930 70,563 77,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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