AoeStats
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Nomad

509272602Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 43m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1284
+13
🇻🇳 Malay · Vietnam
1230
+15
🇺🇸 Varangians · United States
1208
-14
🇺🇸 Saxons · United States
1208
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,411 14:36 19:10 41:46 ⛏ Fish Boom into Fire Galleys FC
25 1,097 13:40 25:37 — ⚔ Fish Boom into M@A
24 1,049 14:06 27:46 — ⛏ Fish Boom into Galleys into Fire Galleys FC
20 859 14:26 21:52 35:37 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,050 15,630 8,605 6,250 43,535 48,704
8,275 16,305 6,140 3,450 34,170 33,804
10,650 7,240 2,730 1,140 21,760 21,936
8,795 8,715 1,315 1,250 20,075 20,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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