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African Clearing

510503224Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 52m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1394
+15
🇸🇬 Mongols · Singapore
1348
+17
🇨🇳 Mongols · China
1321
+18
🇲🇾 Ethiopians · Malaysia
1282
+19
🇳🇿 Spanish · New Zealand
1396
-20
🇦🇺 Varangians · Australia
1392
-18
🇳🇿 Saxons · New Zealand
1332
-16
🇳🇿 Franks · New Zealand
1321
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,866 13:24 17:18 46:58 ⚔ FC into Scouts
43 2,259 13:09 18:07 49:35 ⛏ Fast Castle
40 2,092 14:38 18:23 43:29 ⛏ Fast Castle
40 2,097 13:56 24:28 39:45 ⚔ Towers FC into Skirms
40 2,117 13:59 17:40 43:10 ⛏ Fast Castle
37 1,946 12:09 16:41 45:52 ⛏ Fast Castle
37 1,924 14:16 18:12 37:57 ⛏ Fast Castle
33 1,720 14:51 20:10 43:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,840 18,877 16,070 3,500 64,287 64,274
21,420 20,548 17,705 3,950 63,623 70,016
18,720 27,330 14,420 3,100 63,570 69,408
23,305 17,195 12,995 4,660 58,155 64,386
20,565 19,742 13,735 1,900 55,942 58,946
23,535 14,778 11,635 1,875 51,823 57,206
20,450 13,294 9,845 3,675 47,264 53,046
12,350 9,996 2,730 2,850 27,926 28,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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