AoeStats
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Arabia

510736622Analyzed
3v3 RM · 10h ago on Oct 2, 2026· 77m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saxons · India
1408
+14
🇮🇳 Huns · India
1406
+15
1371
+16
🇦🇺 Britons · Australia
1459
-18
🇦🇺 Varangians · Australia
1395
-16
🇦🇺 Khitans · Australia
1269
-11
Player eAPM Actions Feudal Castle Imperial Opening
74 5,715 8:54 24:33 40:03 ⚔ Archer Rush
56 4,321 9:45 20:20 36:48 ⚔ Archer Rush
52 3,997 12:51 23:13 36:20 ⚔ Drush into Archers
51 3,968 8:46 23:57 40:52 ⚔ Scout Rush
45 3,496 10:17 27:16 46:03 ⚔ Scout Rush
35 2,725 9:18 27:33 45:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,210 40,446 37,380 4,900 134,936 147,668
31,360 53,333 34,390 6,405 125,488 134,268
37,820 25,016 30,795 5,620 99,251 134,947
54,175 24,280 15,890 1,905 96,250 105,333
40,155 21,771 18,425 3,295 83,646 89,618
12,275 35,304 23,235 1,825 72,639 83,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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