AoeStats
← Kwisatz Haderach

Black Forest

510719807Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 47m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
1444
+10
🇨🇳 Lithuanians · China
1294
+16
🇨🇭 Britons · Switzerland
1248
+18
🇦🇺 Saxons · Australia
1458
-22
🇦🇺 Danes · Australia
1218
-11
🇦🇺 Vietnamese · Australia
1216
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,419 11:35 15:35 28:30 ⛏ Fast Castle
44 2,084 12:53 16:55 31:44 ⛏ Fish Boom FC
40 1,861 11:46 16:18 33:05 ⛏ Fast Castle
34 1,608 10:53 15:33 34:09 ⛏ Fast Castle
25 1,168 12:03 16:17 30:11 ⛏ Fast Castle
20 925 11:54 18:22 31:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,115 15,345 17,970 6,850 73,280 74,355
20,945 28,766 19,305 2,505 71,521 81,013
18,745 25,845 13,610 2,250 60,450 64,150
26,425 12,444 12,645 3,555 55,069 63,202
13,225 17,193 10,905 5,115 46,438 57,076
11,060 8,971 5,000 835 25,866 25,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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