AoeStats
← Kwisatz Haderach

Yucatan

510715770Analyzed
3v3 RM · 20h ago on Oct 2, 2026· 52m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1448
+10
🇦🇺 Danes · Australia
1198
+20
🇦🇺 Vietnamese · Australia
1196
+20
🇳🇿 Saracens · New Zealand
1415
-21
🇦🇺 Danes · Australia
1333
-18
🇯🇵 Turks · Japan
1144
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,555 10:24 18:10 37:28 ⛏ Fast Castle
34 1,803 11:08 15:10 34:48 ⛏ Fast Castle
32 1,707 9:38 19:50 36:37 ⚔ Scout Rush
26 1,369 9:47 15:34 47:26 ⛏ Fast Castle
24 1,241 11:16 15:43 34:28 ⛏ Fast Castle
19 1,000 11:42 17:24 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,530 20,783 15,940 3,610 68,863 78,632
27,505 14,135 18,620 4,020 64,280 75,816
27,840 10,111 13,680 3,450 55,081 72,108
18,710 15,480 9,380 4,925 48,495 76,611
15,255 17,912 13,235 1,600 48,002 71,654
12,950 14,087 6,585 2,010 35,632 44,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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